PHY5: getting started and manual

PHY5 Synth and PHY5 Fx · version 1.0.1

  1. Install
  2. Activate
  3. Play a first sound
  4. PHY5 Fx: audio effect
  5. Presets
  6. Troubleshooting
  7. How the instrument is organised
  8. Exciter
  9. Grains
  10. Body
  11. Output
  12. Mod

Getting started

1. Install

Download the installer from your Moonbase library (the same link as in your purchase email).

macOSWindows
VST3/Library/Audio/Plug-Ins/VST3C:\Program Files\Common Files\VST3
Audio Unit/Library/Audio/Plug-Ins/Components—
Standalone (Synth)/ApplicationsStart menu, Phi

Then rescan plug-ins in your DAW if it does not show them straight away. The two plug-ins are PHY5 Synth (an instrument) and PHY5 Fx (an audio effect).

2. Activate

The first time you open PHY5, the activation window appears and the plug-in stays silent until it is activated.

  1. Choose online activation: the window opens your browser to confirm the activation with your Moonbase account (the one you bought with).
  2. The plug-in confirms the activation. It remembers it: the window does not come back at the next launch, in any DAW, and one activation covers both PHY5 Synth and PHY5 Fx on that computer.
  3. No internet connection on the computer? Use the offline activation in the same window: it gives you a file to exchange on another device, then you load the answer back.

PHY5 needs to reach the licence server from time to time to check the licence. If it cannot for a long time, connect the computer once and open the plug-in.

3. Play a first sound

  1. Insert PHY5 Synth on an instrument track. MIDI arrives with no configuration.
  2. Open the preset menu at the top and choose one (for example Clean Pluck or Key - Steelpan).
  3. Play notes. The counter at the top right shows the voices in use (up to 16).

No MIDI keyboard? Use your DAW's on-screen keyboard. For the standalone application on Windows, a virtual MIDI cable such as loopMIDI together with a free on-screen keyboard (for example VMPK) works well; in the standalone window, open its settings and tick the MIDI input you want.

4. PHY5 Fx: audio effect

PHY5 Fx resonates an audio signal that you send to it, and it needs MIDI to know which note to resonate. Most DAWs send MIDI to instruments but not to audio effects, so this one needs a routing step that depends on your DAW:

If you only want the instrument, with its own built-in exciter, use PHY5 Synth: it does not need any routing and is the same sound as the web demo.

5. Presets

6. Troubleshooting

SymptomCheck
No soundIs the plug-in activated (no activation window)? Is MIDI arriving (the voice counter moves when you play)? Is a preset loaded and the track unmuted?
Voice counter stays at 0PHY5 Synth: the track is not an instrument track or MIDI is routed elsewhere. PHY5 Fx: see section 4.
Plug-in not listedRescan plug-ins in your DAW. Restart the DAW; on macOS the system also checks Audio Units the first time.
High CPU useLower Max Voices and the number of strings (NUM), turn Oversampling off, or turn off unused filters and the grains.
Activation window comes backThe licence could not be read or checked. Make sure the computer is online once, then reopen. Contact us if it persists.

Still stuck? Write to contact@diophi.com with your DAW, operating system, plug-in format (VST3 or AU) and what you see.

Manual

How the instrument is organised

PHY5 is a physical-modelling instrument: a burst of energy excites a vibrating body (a string or a tube), and the result goes through an output stage. Its five tabs follow that path:

TabRole
ExciterThe initial energy that feeds the instrument: two sources and two input filters.
GrainsScatters the energy source with a granular stage and a feedback loop.
BodyThe vibrating body: resonance, strings, filters in the loop, pitch and MIDI behaviour.
OutputDiffusion of the sound: filter, saturation, gain, limiter, oversampling, voices.
ModNot part of the sound itself: LFOs, envelopes and mappings used to modulate parameters over time.

Hover over any control for its description. Most controls can be modulated: the modulation tiles at the bottom of the window are the sources, and you drag a tile onto a control to create a route (the Mod tab lists and edits them).

PHY5 Fx has the same tabs plus the controls tied to an audio input (input gain, dry/wet and a gate); in PHY5 Synth the input is replaced by the internal exciter.

Exciter

EXCITER 1 and EXCITER 2, two independent sources:

ControlWhat it does
WAVEWaveform of the source: ∅ (off), White, Pink or Sine (a sine at the pitch of the note). Source 2 is off by default.
Attack, Decay, Sustain, ReleaseEnvelope of the source. With Sustain at 0 (default) you get a plucked burst that dies away over Decay; above 0 the source stays active while the key is held.
LevelLevel of the source, from −72 to +24 dB (silent at the very bottom). Modulatable; route Velocity here for velocity-sensitive plucks.

Input Filter and Input Filter 2 condition the excitation in series. Each has an on/off switch (off means it is not computed), Mix, a Mode (Bandpass, Allpass, Disperser, Lowpass, Highpass, Comb), Freq and Width. In Lowpass/Highpass, Width sets the resonance; in Comb, Freq is the fundamental of the comb and Width its depth. RESULT draws the last plucked burst.

Grains

ControlWhat it does
AMOUNTDry/wet of the granular stage: 0 = no grains, 1 = grains only.
WINDOWGrain length. One grain per window, so grains scroll even at Pitch 0.
PITCHPitch shift of the grains, in semitones.
ReverseProbability that a grain plays backwards: 0 = always forward, 1 = always reversed.
BlurBlur of the grains: a less metallic texture.
SpreadStereo spread of the grains.
Delay, FeedbackThe granular feedback loop (shimmer): how long the loop is and how much of the output is fed back.

The Feedback Filter shapes what is fed back, with the same controls as the other filters.

Body

ControlWhat it does
DECAYRing time of the string, in seconds (up to about 19 s).
DAMP, Damp ModeDamping: higher is duller and shorter. Legacy: a loss per pass of the string, so higher notes decay faster. Physical: the high-frequency decay time relative to Decay, the same for every note.
TYPEResonator: 0 = String, 0.5 = Chaos (random polarity flips), 1 = Tube (sounds an octave lower). Smooth and Rate soften and slow the random flips.
Pickup position, depth, spreadWhere along the string the sound is picked up. Depth 0 (default) is a plain string; raising it notches harmonics (at the middle of the string the even harmonics disappear). Spread uses different positions left and right for a cheap stereo image.
Out tapRead the string at the end of the delay (default, one period of latency) or where the loop is written (no latency).
InharmonicityString stiffness: 0 = perfectly harmonic; small values give a guitar or piano string, large values bells and metal.
Loop FilterA filter inside the string loop, with a switch, Mix, Mode, Freq and Width. Keytrack makes its centre follow the played note and stay in tune. Filter Scale switches Mix between a plain dry/wet and a decay ratio.
POLYCHORD: NUM, DETUNE, Spread, Bridge1 to 3 strings per note (piano or chorus effect), their detune in cents and stereo spread. Bridge couples the strings so the attack dies quickly and a beating tail remains; useful values are in the first 10–20 %.
PITCH: VIBRATO, Speed, PORTAMENTO, BEND, Bend RangeVibrato depth and speed, glide time between notes, a fixed bend in semitones and the range of the pitch wheel.
MIDI: Release, Vel Bright, Sympathetic, Note ModeRelease after note-off. Vel Bright: soft notes get a darker attack, hard notes a brighter one. Sympathetic: a new note also re-excites the held ones. Note Mode: what happens when a sounding note is played again.

Output

ControlWhat it does
Output FilterA final filter with the same controls as the other filters.
SAT: Curve, DRIVESaturation. Linear is none, Tanh is soft, Hard Clip is abrupt, Foldback folds the signal back for a metallic tone. Drive raises the level into the curve; peak level stays constant, only the timbre changes.
GAINFinal output level.
Limiter, CeilingAn output peak limiter after Gain: nothing goes above the ceiling.
OversamplingOff, 2× or 4×: reduces aliasing at the price of CPU.
Max Voices1, 4, 8 or 16 simultaneous notes. Fewer voices use less CPU; 1 is monophonic (last note wins).

Mod

Modulation sources: up to 4 LFOs (waveform, speed, depth, retrigger), 2 envelopes, 2 envelope followers (they follow the level of the sound: Rise, Fall, Gain), plus Velocity and Pitch of the played note. Velocity and Pitch have a mapping with In Min / In Max, Out Min / Out Max and a Curve.